Duskout

Employee Portal

Authorized Personnel Only

Duskout
Games

Welcome back, employee. Your shift begins now.

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Duskout Company Network

Status

Online

Ready to clock in...

Duskout Games

Employee Time Card

Shift: Night

Status: Pending

Employee Handbook

Paranormal recovery.
Ordinary night shift.

Night Haulers is a co-op horror recovery job. Duskout Games operates under a pawn shop, sending teams of Haulers into haunted locations to recover the Priority Relic, grab whatever haunted cargo they can carry, and get out before the paranormal activity gets out of hand. Stay too long chasing more loot, and the building starts fighting back.

Rec
Cam 04 · Night Mode--:--:--

Footage

Classified

Trailer Coming Soon

Team Up, Or Go Alone

Full cooperative play, or take the field solo with a Hauler built for it. The Company Emergency Recovery Beacon has your back either way.

Risk Versus Reward

The longer you stay, the more valuable cargo you find, and the more dangerous the building gets. Every shift asks when to push and when to run.

No Hauler Left Behind

Incapacitated teammates must be found and physically carried out. Leave someone behind and the mission fails, no matter what you recovered.

Every Room Has A Story

Haunted locations aren't just backdrops. Each one has its own hazards, entities, and escalating activity that changes the longer you're inside.

The Fine Print

Every Entity Has House Rules.
Break Them, Pay The Price.

It's never just a chase. Every entity in a Night Haulers location has its own rule — a specific thing you're not supposed to do. Interrupt the wrong performance. Hold the wrong gaze too long. Make the wrong sound in the wrong ward. Break it, and the punishment is never generic. It's personal.

The Ringmaster

Don't interrupt the show, or you're the next act.

The Head Nurse

Don't hold her gaze.

Code Blue

Trigger it, and every ghost in the ward comes running.

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Assignment Room

Today's Shift

Field Op

Location File #205

The Blackstone
Museum

Job #205 — Recover The Anchor Relic

Objective

Anchor Relic

Threat

★★★☆☆

Crew

1–4

Reward

$$$$

From management

“We're not treasure hunters. We're problem solvers. Now get in, get out, and try not to die.”

Residents (Not Customers)

Know Who You're Sharing The Room With

The Curator

Patrols the galleries. Moves faster when angered.

Tip: Don't touch what you don't own.

The Living Statue

Motionless while seen. Gets closer over time.

Tip: Keep an eye on the statues.

The Painter

Enters and exits paintings. Can attack from inside.

Tip: Not all art is... visual.

The Fossil

Attracted to loud sounds. Destroys objects when enraged.

Tip: Silence is survival.

The Lost Child

Does not attack. Leads you deep into the museum.

Tip: Don't follow strangers.

The Archivist

Reorganizes the museum. Changes room layouts.

Tip: Remember nothing.

Field Archive

The Museum Isn't The Only Stop

More locations are still under company review. Clearance pending.

Locked

Location File #071

Shipwreck

Threat

?????

Locked

Location File #133

Carnival

Threat

?????

Locked

Location File #198

Hospital

Threat

?????

You Win By Escaping Together

More Loot = More Cash

Dying Costs Everything

No Hauler Left Behind

Employee Records

Active Haulers

Select an employee file. HR is legally required to pretend this is normal.

Employee File

Sparks

Frontline

“Proposal pending management approval.”

Coming Soon

Mission Control

Recovery Loop

Clock In → Get Assigned → Deploy → Explore → Recover Relic → Extract → Clock Out

1

Clock In

  • Badge scan at the door.
  • Grab today's assignment sheet.
2

Get Assigned

  • Pick your Hauler.
  • No duplicates on shift.
3

Deploy

  • Load into the van.
  • Approach the unknown.
4

Explore

  • Search for cargo.
  • Solve what's in your way.
5

Recover Relic

  • Locate the priority relic.
  • This is the job. Don't forget it.
6

Extract

  • Everyone reaches the van.
  • No Hauler left behind.
7

Clock Out

  • Badge scan on the way out.
  • Repeat tomorrow.

Golden Rule

All Haulers must be extracted. No one gets left behind.

The job sounds simple. Clock in, recover the relic, extract with the crew. Management has declined to comment on why the loop keeps getting longer.

One job. One relic. Clock out alive.

HR Office

Join The Shift

Want to help build Night Haulers? Send your resume, portfolio, or proof you survived a haunted warehouse.

Applylucas@duskoutgames.com